For the purpose of launching a brand and having iconography associated with it ubiquitous across multiple platforms I would like to propose that the 3d models be made at minimum exportable, but possibly getting rigged and having animations for those Avatars be something that could be earned or purchased from FUZE. I know that it can be controversial, to enable v/png -tubing, but there’s not a lot of western platforms enabling this style of streamer interaction without breaking the budget of your average beginner streamer. If the models and animations and decently executed a streamer could easily direct their content consumers to FUZE, not just to create their own avatar but to join creator communities, view reviews, check lists and see other things made by those creators via the FUZE platform. There’s probably even a way that we could develop an API plugin to avoid subverting earned and purchased assets as well as live updates across platforms when the avatar is changed on the FUZE platform… Possibly avoiding the need to export it… Eventually.

It’s a great idea. Integrating external resources with FUZE’s own avatar system, including custom shaders and physics, is a complex and time-consuming task. However, we will work on it gradually. Thank you!
